Current project: Prisoner 518.
You play the character of 518, set on a space station in 2049. What's starts as an ordinary day soon descends into mystery after an explosion changes everything.
One aim of mine was to create a game based on story structure. There are no cut-scenes, you the player, will live it as it happens.
A mixture of physical/mental environmental puzzles, story progression and arcs that culminate into a climatic finale.
Test out an alpha build of the tutorial and main part of the first level.