Inventory System


In prototype stage - as one can tell from the shoddy geometry - of the inventory system.  In this case a tool belt.  Slots are high-lighted to indicate what goes where and when the item is within the high-light, and the player lets go, the object will snap to the belt.

Anything and the tool belt contain no colliders - until object is removed from the belt.

Code is working great, so will look to create the asset proper.

Here's a quick screenie:


Get Prisoner 518 VR (updated Nov '18) -w/SteamVR

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